Volume 19, Issue 1 (Spring 2017)                   2017, 19(1): 14-24 | Back to browse issues page

XML Persian Abstract Print


1- Faculty of Psychology and Social Sciences, Islamic Azad University Central Tehran Branch, Tehran, Iran.
2- University of Medical Sciences, Tehran , Iran.
Abstract:   (658 Views)
Objective: Critical thinking can be attributed to high levels of Bloom’s cognitive (analysis and evaluation )and due to the rapid changes taking place in communities, our students need to competencies that they can move beyond the content of books and evaluate and analyze information available. The aim of this study was to evaluated the effect of computer games on improving Critical Thinking of high school students. In this research, the sample group was available.
Method: This was done as a quasi – experimental method with pre- test – post- test design and control group. In this study, students were divided into control and experimental group(15 persons in two groups). They played ‘’Civilization 5” game, for 12 weeks (2 sessions per week for an hour). Data were analyzed using ANCOVA test, and Charts.
Results: The result showed that the improvement critical thinking of the students in the experimental group was sig- nificantly better than that of the students in the control group.
Conclusion: computer games can improve critical thinking in experimental group.
Full-Text [PDF 745 kb]   (310 Downloads)    
Type of Study: Research | Subject: Special
Received: 2016/08/26 | Accepted: 2016/12/23 | Published: 2017/04/9